![]() Once you can afford to mass produce Runeword Weapons for your Iron Golem, this is your primary Golem for additional Partied Auras. ![]() This consumes the item used and is not returned on death of the Golem. ![]() The Golem calculates damage and defensives as if it had the item equipped. IronGolem * summons a special Golem that requires a piece of Metal gear (Weapons and Armor) on the ground to cast. Note: Only 1 Golem may be summoned at a time. This can be summoned even when already summoned, with no Cooldown. Before you can afford to replace your Iron Golem, this is your primary Golem summon for Crowd Control and tanking. ![]() The base problem of skill power being tied to items is still there, and you getting that power is tied to RNG of finding said legendary.ClayGolem * summons a tanky Golem with high Resistances, which applies a Slow Effect when striking and when struck. This annoyance becomes slightly less of a problem as you get into higher levels, but that’s mostly because you aren’t replacing gear as frequently anymore So early leveling feels bad generally speaking because you need an aspect, then early progression sucks because you want to replace your gear, but you haven’t found the aspect so tough luck, you’re stuck using lower level gear. Fast forward 20 levels and now you are using this way under leveled gear simply because it has the aspect you want even though it’s providing you with less armor or stats, because it can’t be re-bottled up. Let’s say the mods on it were complete garbage, so you bottled it up, and put it on your best piece of gear. So let’s pretend you got your +2 mage item. You can bottle up this aspect from a legendary to be used on another item, but this process can only be done once. ![]() They feel like crap until you get that bit of rng to get the aspect you want. It’s like this for many builds and skills. ![]()
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